15.2.11
Neglected...
28.6.10
It's Science!
A thought I had today involved Punnett squares.
Flashback can be made here: http://en.wikipedia.org/wiki/Punnett_square
I loved these. I don’t remember what grade I was in when I was first introduced. It instilled in my mind that as living creatures, it’s really an amazing thing that we come out as well as we do and we don’t have as many problems as we should.
Fast forward, I was reflecting on my current and past work experiences when this came to mind again. I started thinking of the final project as being a living creature and then tried to determine what “genes” make that creature what it is.
It’s not a stretch to think of people as those genes. But it’s the role we play that determines the effect it has.
Right now, in my current position, I consider myself Dd (Lead Designer).
My reporting director… he’s also Dd… but I almost think there’s an asterisk there that gives it a chance to be DD.
And there are some people that are Aa and aa. Others bump heads with PP and Pp and pp.
We also cannot forget MMs -marketers. :P They end up having an influence more than some people would like to admit.
So I wonder… if we put together a chart where everyone’s “alleles” are represented, would the highest percentage actually influence the type of game that gets made regardless of high concepts, first draft design documents, and the creative director?
I’d like to think that some people have control over the situation but is it a matter of they found the right genes for the project… or do we end up with a predestined product full of deformities?
Just something that jumbled around in my brain…
20.6.10
A bit unkempt in here...
It’s amazing how distracted you can be when it comes to updating everything that is available on the internet. Admittedly, most posts tend to be done through my Facebook so I forget about this venue more often than I should.